Latest News

April 20 Test
by Shiro 34 days, 11 hours ago
The test that started 18:00 UTC monday lasted for 24 hours. Thanks to everyone that helped us with the testing.
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Our test on March 31
by Shiro 54 days, 12 hours ago
Got quite some crashes, which we expected. Although once we had live fixed a few of them the server became more stable than we had anticipated. It's possible we could've gone for a longer test than we did, but neither Nim nor I had prepared for an overnight test, so we brought the server down when we went to sleep.
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Webpage Changes
by Shiro 116 days, 8 hours ago
Our host received a complaint about our webpage allegedly infringing on copyright from a third party company acting on behalf of Blizzard. To make sure there's no doubt that is not the case nor intent, we've removed some graphical elements from the webpage. Anyone willing to help us replace the removed graphics can contact us at irc.
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Planned Downtime
by Shiro 155 days, 7 hours ago
We're going to move our webpage to a new host, following the recent downtime we had (explained below). As such we have an upcoming planned downtime starting Mon, 22/12/2014 - 19:00 UTC. The planned downtime is expected to last 24 hours, but could last up to a few days.
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Assessment after first 24 hour test
by Shiro 168 days, 8 hours ago
A few hours ago we finished our first 24 hour test, and despite some bumps and hurdles I'm pleased with the outcome. One of the goals of this test was evaluating whether or not we're going to make our 2014 deadline.
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Intruder alert, Intruder alert!
by Shiro 221 days, 7 hours ago
When I woke up today I saw that a security fix was released for Drupal yesterday that both bab and I had missed. The exploit was a pre-auth SQL Injection Vulnerability which, if exploited, would allow the attacker to insert arbitrary data in the database, and through that execute PHP code without any previous power.
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A crash course in crashes
by Shiro 235 days, 14 hours ago
In this post I'd like to shed some light and give a quick introduction to what crashes are, and how they affect testing as there's been quite some people asking me questions on this topic. Instead of answering each person individually we decided to make this hopefully informative blog post.
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Spell Delay
by Shiro 290 days, 12 hours ago
The last few days I've spent implementing spell delay the way it exists on retail. All the way back from vanilla until today, spells have had a slight delay between the moment they connect with their target, and the moment they do their actual effect.
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Our game master plans
by Shiro 343 days, 9 hours ago
Private servers historically tend to have a disagreeable experience when it comes to dealing with game masters. The plethora of cases of abuse in the private server community is uncanny, to say the least. From day one of this project, one of our uttermost important goals have been to create a transparent environment...
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State of Development
by Shiro 416 days, 12 hours ago
It's been a while since our last news post now, as I'm sure everyone has noticed. As I've said in earlier posts I don't believe in making news posts unless I have something interesting to share. That is the reason there hasn't been any in a while. Be that as it may, as many of you have noticed, the flow of information did not end. For example, breadandbutter has been keeping a twitter journal of sorts...
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